Screen recording

Should you build your own Arcade?

Build an interactive product story from captured screens and hotspots

With trade-offs · the basics, with limitations
Price $50/moEstimated savings $510/yrEstimated time one sittingCategory Screen recordingCatalog votes 0

The core loop is buildable, but a dependable replacement becomes a real weekend or multi-day project. For Arcade, build an interactive product story from captured screens and hotspots. The hard boundary is capture polish, hosted playback, analytics, personalization, and collaboration, plus capture polish, hosting, and collaboration.

ENOriginal research content in English. Original prompt preserved in English.

The complete prompt
Build a personal replacement for Arcade in an empty repository.
Use Tauri 2, React, TypeScript, ffmpeg, and SQLite; do not offer alternative stacks.
The core loop is: capture a screen or window with microphone audio, trim the result, annotate key moments with hotspots into an interactive product story, and export a shareable local video.
Make the first run work locally with one documented command.
Store all user data locally by default and make export straightforward.
Put secrets in .env, ship .env.example, and never commit credentials.
Offer screen, window, or region capture plus optional microphone audio.
Show an always-visible recording timer and make stop available from the tray.
Create a non-destructive trim view with crop, zoom, cursor highlight, and text callouts.
Render locally through ffmpeg with sensible H.264 and WebM presets.
Generate a poster frame, transcript, and Markdown summary beside each video.
Provide copy-file-path and reveal-in-folder actions instead of mandatory cloud upload.
Include clear empty, loading, success, and recoverable error states.
Add input validation, safe filenames, and graceful handling of unavailable APIs.
Write focused tests for the core transformation and one end-to-end happy path.
Create a README with setup, architecture, permissions, data location, and backup steps.
Do not add accounts, billing, telemetry, analytics, or a hosted control plane.
Deliberately leave out public cloud hosting.
Deliberately leave out viewer identity and engagement analytics.
Deliberately leave out enterprise workspaces and SSO.
Finish by running the tests and listing the exact commands used.

The prompt opens pre-filled in your agent. Review it before running. · this prompt is generated from the build plan · improve it via PR

Original prompt preserved in English.

What would building your own look like?

Capture a screen or window with microphone audio, trim the result, annotate key moments with hotspots into an interactive product story, and export a shareable local video.

What you will need

Why paying can still make sense

People still pay for Arcade because the recording itself is easy; the subscription removes upload, transcoding, sharing, organization, and support work. The recurring cost buys OS permissions, codecs, rendering performance, uploads, storage, links, and viewer analytics, not just the visible interface.

What you lose

xcapture polish, hosted playback, analytics, personalization, and collaboration

xinstant hosted sharing

xviewer analytics

xteam libraries

xcross-device capture

prior art · use these instead of building, if you’d ratherCapOpen-source screen recording and sharing product with modern desktop architecture.↗
Share on X ↗"I just replaced Arcade ($50/mo) with one prompt"
Plans and pricing

How much does Arcade cost?

In your currency · US DollarChecked on 10/20/2026
Monthly billing
$50/mo · per person
Per year
$600/yr
Annual billing
$510/yr15% cheaper than paying monthly
Buy on the official site

You complete the purchase on Arcade’s site. Vibe Radar does not handle payments.

PlanMonthlyAnnual (per month)What is included
free$0/workspace$0/workspace1 user; 1 published interactive demo plus 1 video; unlimited views; 200 AI credits/month
growth$50/user$42.50/userUp to 10 users; unlimited demos and videos; 800 AI credits/month; 1 brand kit
enterprisecustom-Custom users, demos, security and support; up to 10 brand kits and 100,000 AI credits/year

Free tier1 user, 1 published interactive demo, 1 published video, unlimited views and 200 AI credits/month

Billing termsmonthly + annual; paid creators are seat-based

Additional costsVideos and generated visuals consume credits, roughly 50 credits per 30 seconds of video or per generated visual, while each additional creator requires a paid seat.

verified 2026-10-20 · source ↗

Build or buy

Is it cheaper to build or buy Arcade?

Adjust the numbers: hours to build, your hourly rate, running costs and the subscription price.

Subscribe
Build it yourself
Horizon
Subscribe$1,020
Build it yourself$1,520

Over 24 months, subscribing is cheaper.

Starting hours estimated from the analysis (one sitting). Does not price what you give up (support, integrations, security).

Frequently asked questions
Can I rebuild Arcade?

Kinda. The core of Arcade is buildable in a weekend with the prompt on this page, but there are real gaps: capture polish, hosted playback, analytics, personalization, and collaboration, instant hosted sharing. Read the honest list above before committing.

How much does Arcade cost?

Arcade costs about $50/mo (Growth, checked 10/20/2026), which is $510 per year.

What do I lose by replacing Arcade?

Honestly: capture polish, hosted playback, analytics, personalization, and collaboration; instant hosted sharing; viewer analytics; team libraries; cross-device capture. If any of those are load-bearing for you, keep paying.

Is there an open-source alternative to Arcade?

Yes: Cap (Open-source screen recording and sharing product with modern desktop architecture.). Using prior art is also vibecoding; the prompt is for when you want it exactly your way.

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