Audio

Should you build your own eqMac?

A menu bar equalizer, volume booster and audio router that sits on top of everything macOS plays.

With trade-offs · the basics, with limitations
Price $3/moEstimated savings $36/yrEstimated time a weekendCategory AudioCatalog votes 0

The DSP is the easy part: a cascade of biquad filters driven by sliders is textbook, and an agent will write it correctly on the first try. The hard part is getting system audio into your process at all, which on macOS means a virtual output device and a Core Audio server plugin, signed and notarized, plus graceful handling of sample rate changes, device hotplug and headphone unplug. You can dodge most of that by installing BlackHole and building a loopback app that pulls from it and pushes to your real output, which is a genuine weekend project and works fine on your own machine. What you will not match in one sitting is the invisible-ness: no driver install prompts, no latency you can hear, no manual switching every time you plug in AirPods. Good build, mediocre replacement for something you want to forget exists.

ENOriginal research content in English. Original prompt preserved in English.

The complete prompt
Build a macOS menu bar system audio equalizer in Swift, targeting macOS 13+, as an Xcode-less Swift Package with a SwiftUI app target is not possible, so scaffold a normal Xcode project via `xcodegen`-style project.yml or a plain SwiftPM executable using AppKit + SwiftUI if simpler. Pick one and commit to it.

Architecture:
- Assume a virtual audio device named "BlackHole 2ch" exists and is the current system output. Print clear setup instructions in the README, including the Homebrew install command, and fail with a readable error if the device is missing.
- Use AVAudioEngine: input node reads from the BlackHole aggregate/input device, output node writes to a user-selected physical output device enumerated via Core Audio (AudioObjectGetPropertyData on kAudioHardwarePropertyDevices).
- Insert a DSP chain between them: 10 band peaking EQ (31.25 Hz to 16 kHz, octave spaced) implemented as cascaded biquad peaking filters, plus a preamp gain stage with a soft clipper so boosting cannot produce digital clipping.
- Implement biquads yourself in a small `Biquad.swift` (RBJ cookbook coefficients), processed per channel in an AVAudioUnit tap or via AVAudioSourceNode. No third party DSP libraries.
- Handle sample rate: read the device's actual rate, recompute coefficients on change, and log rate mismatches instead of crashing.

UI:
- Menu bar extra (NSStatusItem) with a SwiftUI popover: 10 vertical sliders in dB (-12 to +12), a preamp slider, a master bypass toggle, and an output device picker.
- Named presets saved as JSON in ~/Library/Application Support/DIYEQ/presets.json. Ship Flat, Bass Boost, Vocal, Podcast.

Explicitly out of scope: writing our own Core Audio server plugin or driver, code signing and notarization, per-app volume, spatial audio, auto updates, telemetry, accounts, any network calls at all.

Deliver: working project, `make run` or an xcodebuild one-liner, and a README with the BlackHole setup steps, the known latency caveat, and how to restore normal audio if the app dies mid-session.

The prompt opens pre-filled in your agent. Review it before running. · this prompt is generated from the build plan · improve it via PR

Original prompt preserved in English.

What would building your own look like?

A SwiftUI menu bar app that captures system audio via a BlackHole virtual device, runs it through a multiband biquad EQ plus gain stage, and plays it back out to your chosen physical output with saveable presets.

What you will need

Why paying can still make sense

System audio on macOS is hostile territory: Apple gives you no sanctioned tap on the output mix, so anything like this lives or dies on driver work, signing, notarization and years of edge cases with Bluetooth, multi-output devices and OS updates. A personal build that requires you to manually route through BlackHole is fine on a laptop you control, and annoying everywhere else. Paying is mostly paying for the audio path to never think about itself again.

What you lose

xA first-party, notarized audio driver: you are borrowing someone else's virtual device instead

xAutomatic output-device following, so plugging in headphones means switching things by hand

xVery low latency and rock-solid handling of sample rate mismatches and hotplug events

xExtras like per-device presets, balance control, and a curated preset library

xUpdates, crash fixes, and someone else's problem when a macOS point release breaks audio

prior art · use these instead of building, if you’d rather

Nothing worth pointing at. That’s why the prompt exists.

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Plans and pricing

How much does eqMac cost?

In your currency · US DollarChecked on 10/20/2026
Monthly billing
$3/mo
Per year
$36/yr
Buy on the official site

You complete the purchase on eqMac’s site. Vibe Radar does not handle payments.

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Build or buy

Is it cheaper to build or buy eqMac?

Adjust the numbers: hours to build, your hourly rate, running costs and the subscription price.

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Build it yourself
Horizon
Subscribe$72
Build it yourself$2,120

Over 24 months, subscribing is cheaper.

Starting hours estimated from the analysis (a weekend). Does not price what you give up (support, integrations, security).

Frequently asked questions
Can I rebuild eqMac?

Kinda. The core of eqMac is buildable in a weekend with the prompt on this page, but there are real gaps: A first-party, notarized audio driver: you are borrowing someone else's virtual device instead, Automatic output-device following, so plugging in headphones means switching things by hand. Read the honest list above before committing.

How much does eqMac cost?

eqMac costs about $3/mo (Pro Subscription, checked 10/20/2026), which is $36 per year.

What do I lose by replacing eqMac?

Honestly: A first-party, notarized audio driver: you are borrowing someone else's virtual device instead; Automatic output-device following, so plugging in headphones means switching things by hand; Very low latency and rock-solid handling of sample rate mismatches and hotplug events; Extras like per-device presets, balance control, and a curated preset library; Updates, crash fixes, and someone else's problem when a macOS point release breaks audio. If any of those are load-bearing for you, keep paying.

Is there an open-source alternative to eqMac?

No mature open-source alternative worth pointing at, which is exactly why the one-shot prompt on this page exists.

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